AI Insights · Timothy · July 2024
Top 5 Racing Games on Android in Costa Rica - Q2 2024
Discover the performance of the top 5 racing games on the Android platform in Costa Rica during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 racing games on the Android platform in Costa Rica showcased varied performance trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance:
Mario Kart Tour saw a peak in downloads mid-April with approximately 1.9K downloads, followed by a consistent range of around 900 to 1.3K downloads in subsequent weeks. Revenue peaked at $178 in late April, with fluctuations throughout the quarter, ending at $122 in the final week of June. Weekly active users remained relatively stable, peaking at 13.5K in April and settling around 12K by the end of June.
Pocket Champs: 3D Racing Games experienced a decline in downloads, starting at 1.1K in early April and dropping to 323 by the end of June. Revenue reached a high of $183 in early April but experienced a downward trend, closing at $84 in the final week of June. Weekly active users also saw a decline from 2.9K in early April to 1.9K by the end of the quarter.
Need for Speed™ No Limits had varying download trends, beginning with 1.8K downloads in early April, dipping mid-quarter, and reaching around 1K by the end of June. Revenue showed a downward trend, starting at $135 and ending at $93. Weekly active users showed some consistency, starting at 11.1K and ending at around 8.8K.
Asphalt Legends Unite saw a gradual increase in downloads, starting with 348 in early April and peaking at 684 in the final week of June. Revenue followed a fluctuating pattern, peaking at $126 in early April and ending at $85. Weekly active users had a steady rise, starting at 3K and reaching 3.5K by the end of June.
CarX Street had a consistent increase in downloads, starting at 214 in early April and peaking at 434 in mid-June. Revenue trends were similarly upward, peaking at $114 in early June. Weekly active users grew steadily, starting at 1.9K and reaching 2.4K by mid-June, ending the quarter at 2.2K.
These insights are based on Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.